Interaction design inventory: per screen

Could be screen name, call to action, directions, or passive message
Specify primary, secondary, additional
What can the user do on this screen?
What can the system do from this screen (based on user inputs or actions)?
Special interactivity
Describe elements in this area (images, text, bullets, icons, interactions, etc.)
Describe elements in this area (images, text, bullets, icons, interactions, etc.)